A few questions.
in vb6 application used long time making small multi-player games save udt so
for = 1 max_animations filename = app.path & "\data\animations\animation" & & ".dat" f = freefile open filename binary #f put #f, , animation(i) close #f next
i wondering if there similar way in c#?
lastly better? struct or class hold list/array of data?
this not vb6, more kind of ms basic 1.
however, this.
static void save(byte[][] annimations) { (int = 0; < annimations.length; i++) { system.io.file.writeallbytes(@"thepath\thefilename" + convert.tostring(i) , annimations[i]); } }
success
cor
Visual Studio Languages , .NET Framework > Visual C#
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