"Compressing" X, Y, and Z floats?


hello!

currently working really, large 3d models need saved files. due limited disc space, need save space possible.

what i'd somehow 'compress' x, y , z float coordinates each vertex. had thought getting average of 3 floats, , having value can aid in deciphering... failed.

does have ideas on how can this? thanks!

(1) range of values?
(2) required resolution?

the answers questions determine kind of compression can do.



Visual Studio Languages  ,  .NET Framework  >  Visual C#



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